Department TD

Job Title : Department TD Supervisor
Department : Department TD
Reports To : Department TD Supervisor


Job Description and Responsibilities:

A Technical Director (TD) provides critical support to a show's artists and department heads. A Technical Director will design, develop, and implement new tools and processes for a particular show or department. As needed, a Technical Director may be asked to do shot work.


Essential duties and responsibilities:

  • Provides technical support for aiding artists with the completion of computer graphics shots.
  • Assists artists with troubleshooting and debugging of production issues.
  • Support and develop tools and procedures, which maintain and enhance the production pipeline.  
  • Create documentation.
  • Ensure software development follows studio policies and guidelines.
  • Assist in training and mentoring of other TDs as required and appropriate.
  • Assist in envisioning studio goals.  Can work on goals with supervision.
  • Works with multiple departments and across multiple areas of Technical Direction.  
  • Develops and implements new computer graphic techniques.  
  • Provide support and development of tools and procedures to extend and enhance the pipeline.
  • Assist animators and artists with troubleshooting of shots. Issues may include problems with fur, clothing, particle effects, animation, and rendering.
  • Support and work with multiple departments, including Modeling, Animation, Lighting, FX, and Research and Development.
  • Work closely with other Technical Directors, Production Supervisors, VFX Supervisors, and Production Engineering to maintain and further the production pipeline.
  • Assist in training and mentoring of other Entry Level and Associate Technical Directors.


Expectations:

  • Ability to take direction and work in a team environment.
  • Ability to pay close attention to detail; oftentimes on repetitive tasks.
  • “Customer first” mentality and willingness to provide direct support to individuals.
  • Excellent verbal and written communication skills.
  • Experience with the Unix environment.
  • Strong math and programming skills.
  • Must have a positive attitude.
  • Ability to support (non-technical) artists
  • teaching or tutoring experience, project roles that interface between developers and clients
  • Excellent problem-solving skills
  • involvement in small teams tackling big multi-discipline projects
  • Sound computer science knowledge
  • object oriented programming (OOP), design patterns, projects implementing large systems, C++, Python
  • Experience with computer graphics
  • 3rd party packages like Maya, Max, Lightwave, coursework or other studies in computer graphics, 3D game development


Requirements:

  • Production experience in computer animation, visual effects, or game industry.
  • Experience with tool integration into existing or new pipelines.
  • Experience with Maya or other 3rd Party Animation systems.
  • Strong programming skills. Proficiency in C, C++, Object Oriented Programming, Python and/or Perl desired.
  • Ability to establish priorities, work independently or within a group, and work with minimal supervision.
  • Exceptional communication skills in dealing with both technical and artistic groups.

Education

  • B.S. or M.S. in Computer Science, Engineering or equivalent.


To apply email to careers.ddu@technicolor.com with the name of the opening in the subject.

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