FX Animator / FX Artist
Job Title : FX Animator / FX Artist
Reports to : Head of FX
Department : FX
Essential Duties and Responsibilities:
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Designs and creates images, elements and effects (such as fire, smoke, crowds)
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Solid understanding of Maya to be able to use it for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics and particle instancing/flocking
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Develop EFX system independently for production use
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Effectively use in production an EFX system that another FX Animator developed (i.e. bubbles, Creatively solve problems and achieve art direction given to them for a shot
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Work with other departments and other FX animators to achieve the goals of art direction given
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Solve minor problems independently
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Strong artistic vision and ability to be creative and expand upon the art direction given
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Strong sense of design and composition
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Strong understanding of Animation and how things should look, feel and move
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Some experience writing scripts and/or programming is preferred
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Ability to multi-task on multiple shots whether similar or different
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Prioritize tasks
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Work on shots independently and efficiently
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Patient and willing to answer questions and mentor other artists
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Stays abreast of current technologies and attempt to implement them effectively
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Shows follow thru and is punctual at dailies
Qualifications, Education and/or Experience
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Experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
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Must have visual and technical skills
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Ability to work collaboratively in a high-end software and production environment
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A background in computer programming, preferably in C or C++ and UNIX
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An understanding of physical dynamics and natural phenomena is key
To apply email to careers.ddu@technicolor.com with the name of the opening in the subject
