[OPEN] [ISL_CG_CV_DM_027] Weather Reassignment 

In many places throughout the world weathercams are installed. Each camera creates timelapse photography of an environment over different times of day, atmospheric conditions, and seasons. This data could be leveraged to train models, enabling detection of different types of weather and time of day. Secondly, neural networks could be trained using this data to then apply new atmospheric conditions, weather conditions, seasonal change etc., to new images. The purpose of this research would be to understand if such image transformations are possible and to develop tools to perform such transformations. Eventually, the aim is to support our special effects businesses with new tools to carry out high level image and video edits

Skills : machine learning, 3d animation, Python, C++.

 

This internship is located in Rennes, France. If interested, please apply at stage.technicolor@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[OPEN] [IML_CG_032] Exploring real-time Global Illumination solutions 

Game Engines have the abilities to reinvent film visual effects workflows. The goal of the project Real-Time VFX is to improve Unity visual quality in the Film industry, for MPC’s virtual production pipeline. This internship is specifically exploring real-time global illumination solutions, in the context of Film industry

Skills : English, 3D computer graphics, C#/C++, shading language, GPU compute

Keywords : Film, Visual Effects, GPU, GI, Real-Time

 

This internship is located in Rennes, France. If interested, please apply at stage.technicolor@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[OPEN] [IML_CG_CV_033] Diminished Reality 

The successful candidate will join the Augmented Reality team to focus on the real-time removal of an undesired object in a real 3D scene. We will assume that a textured 3D model of the scene is available. Both geometric and photometric spatio-temporal consistencies should be maintained. The internship will consist in the analysis of previous works related to diminished reality and video inpainting, but also to real-time blending of textures. A solution suited to our real-time needs will be specified, implemented, tested and improved. Several cases with incremental complexity will be addressed. A particular attention will be given to the dissemination aspects: presentation to the project team, demonstrator, and technical report

Skills : 3D geometry, image processing, Unity3D/C#, real-time rendering. Fluent English mandatory. Excellent communication skills and good team player

Keywords : augmented reality, inpainting, real-time rendering

 

This internship is located in Rennes, France. If interested, please apply at stage.technicolor@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.