[OPEN] [DPL_2016_IOT_025] Energy harvesting, power efficient, RFID sensing tag

Technicolor has developed an innovative solution for wireless sensing of the activity of electrical home appliances based on an RFID system. The solution uses a flexible RFID tag to be wrapped around the power cord of the electrical device to be sensed, associated to a current detector and an ultra-low power microcontroller. Unlike basic RFID tags used for example in inventory management, sensing RFID tags consume more power and the current prototype requires a small battery for powering the current sensor and the microcontroller. 

The objective of the internship is to participate to the investigation of novel solutions aiming to maximize the lifetime of the battery and ultimately to remove it. They include energy harvesting solutions as well as HW/SW solutions for reducing the energy usage and should be compatible with the requirement of cost, size and form factor of the flexible RFID tag wrapped around the power cable.

SkillsWireless systems, Microwave and RF design, Digital communications, Signal processing, RF energy harvesting and power management.  A background in RFID systems and an experience in microcontroller programming will be very appreciated.  Self-starter, quick learner and good communicator. Research spirit and creative attitude.

KeywordsUHF RFID system, RFID tag design, Energy harvesting, Power management, Current sensor, Inductive coupling, Radiative/non-radiative power transfer.

This internship is located in Rennes, France.  If interested, please apply at stage.rennes@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[OPEN] [MCL_2016_CG_CV_HF_027 ] Study of cinematographic effects for fully immersive movies

The goal of the internship is to imagine, develop and prototype cinematographic effects for full immersive movie experience; those effects should enable the director to guide the user’s attention and maximize the visual comfort. Concepts will then be validated by a user test panel.

Skills: Specific knowledge in 3D Engine (Unity/C# or Unreal/C++ engines), and shader implementation. Interest in cinematography, storytelling and in user perception.

Keywords: Computer vision, computer graphics, HMD, cinematography, user perception

This internship is located in Rennes, France.  If interested, please apply at stage.rennes@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[OPEN] [MCL_2016_CG_041 ] Analytical Techniques For Global Illumination

The internship focuses on global illumination techniques to render high quality and realistic 3D scenes for visual effects (VFX) and animation productions. We propose to explore alternative solutions to Monte-Carlo integration techniques (e.g: VPLs, path-tracing, etc.) using analytical approximations of radiative transfers between Lambertian and non-Lambertian surfaces. A prototype demonstrator will be developed upon GPGPU technologies to prove the feasibility of such solutions and their application to interactive pre-viz of global illumination.

Skills: Strong Mathematical & Physics knowledge, Computer-Graphics, C/C++, GPU Programming (Compute Shaders, CUDA, etc.), OpenGL.

Keywords: Computer-Graphics, Real-Time Rendering, Global Illumination, GPU Technologies, OpenGL

This internship is located in Rennes, France.  If interested, please apply at stage.rennes@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[OPEN] [MCL_2016_CG_042 ] Multiple-depth-based Visual Effects

This internship focuses on the development of multi-depth rendering (a.k.a. Depth Peeling) for real-time 3D rendering of complex visual effects (VFX), in the context of production previsualization. The intern will explore the impact and trade-offs of using multiple depth layers on graphics memory usage and rendering performances, either with sparse depth representations, low-resolution layers, etc. The proposed solutions will be applied to concrete problems needing multiple depths information, ranging from the simple transparency management to complex visual effects such as motion blur, ambient occlusion or depth-of-field.

Skills: C/C++, Graphics Programming (Graphics pipelines, Shaders, …), OpenGL.

Keywords: Rendering engine, Computer-Graphics, Real-Time Rendering, GPU Technologies, OpenGL

This internship is located in Rennes, France.  If interested, please apply at stage.rennes@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[OPEN] [MCL_2016_CG_043 ] Procedural sky modelling and rendering

The internship focuses on real-time procedural modelling and rendering of realistic sky for visual effects (VFX) and animation productions. We propose to investigate procedural models for the creation of volumetric clouds and atmospheric skylight depending on some user-defined parameters such as the current weather, the time of the day, etc. A prototype demonstrator will be developed upon GPGPU technologies to prove the feasibility of such solutions.

Skills: Strong Mathematical & Physics knowledge, Computer-Graphics, C/C++, GPU Programming (Compute Shaders, CUDA, etc.), OpenGL.

Keywords: Computer-Graphics, Real-Time Rendering, Procedural Modelling, GPU Technologies, OpenGL..

This internship is located in Rennes, France.  If interested, please apply at stage.rennes@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.