Jean-Eudes Marvie - Principal Scientist

Jean-Eudes Marvie

Principal Scientist

Location:Rennes

Laboratory:Home Experience Lab

Short Bio:

Jean-Eudes Marvie is a Principal Scientist at Technicolor Research & Innovation. He received a MSc degree from the University of Rennes 1 and a MEng degree from the National Institute of Applied Sciences in 2001. He was awarded a PhD prepared at INRIA in the field of computer graphics in 2004. After a one year post-doc at INRIA in the IPARLA project of the LABRI laboratory in France he incorporated Thomson company (now renamed Technicolor) in 2005.

His research interests are: real time rendering, large models visualization and generation, procedural modeling and rendering and virtual reality.  He is currently leading a team of 10 researchers, applying these techniques to the field of interactive pre-visualization for cinema production at Moving Picture Company and also to interactive applications on set top boxes at Technicolor Digital Delivery Group. He previously applied some of these techniques for real-time visual effects on live broadcast systems for Grass Valley.

Research interests:

  • Real time rendering,
  • Very large models visualization and generation,
  • Procedural modeling and rendering,
  • Distributed applications dedicated to interactive visualization,
  • Rendering on large displays
  • Virtual reality.

Awards and recognitions:

Since 2010  Distinguished member of Technicolor’s Fellowship network
2011 Best long paper award for publication “Streaming and synchronization of multi-user worlds through HTTP/1.1” at Web 3D 2011 conference.
2009 Prix du Jury of “Technicolor’s Engineering Awards” – Volumetric Shadow Mapping

 

Latest publications

Article

Accurate Analytic Approximations for Real-Time Specular Area Lighting

SIGGRAPH 2015
August 09, 2015

Dynamic On-Mesh Procedural Generation Control

Cyprien Buron, Jean-Eudes Marvie, Gaël Guennebaud, Xavier Granier

SIGGRAPH 2014
August 10, 2014

Sub-Pixel Shadow Mapping

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D 2014)
March 14, 2014

Boundary-Aware Extinction Mapping

Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq

Pacific Graphics 2013
October 07, 2013

Sub-pixel shadow mapping

SIGGRAPH 2013
July 22, 2013

Many Core Event Evaluation

Jean-Eudes Marvie, Patrice Hirtzlin, Pascal Gautron

Web3D 2013
June 22, 2013

Many-core event evaluation

Jean-Eudes Marvie, Patrice Hirtzlin, Pascal Gautron

Web3D 2013
June 20, 2013

Extinction-Transmittance Maps

Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq

SIGGRAPH Asia 2012
November 28, 2012

GPU Shape Grammars

Jean-Eudes Marvie, Cyprien Buron, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant

Pacific Graphics
September 12, 2012

Volume-Aware Extinction Mapping

Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq

SIGGRAPH 2012
August 09, 2012

Bringing Transmittance Function Maps to the Screen: Wrath of the Titans and Prometheus

Jose Esteve, Jamie Portsmouth, Pascal Gautron, Jean-Colas Prunier, Jean-Eudes Marvie, Cyril Delalandre

DigiPro 2012
August 04, 2012

Z3 Culling

Siggraph 2011
October 08, 2011

Paper

Extinction Transmittance Maps

Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie

SIGGRAPH Asia 2011
December 12, 2011

Render-Time Procedural Per-Pixel Geometry Generation

Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant

Graphics Interface 2011
May 26, 2011

Grabbing real light: towards virtual presence

Pascal Gautron, Jean-Eudes Marvie

SCCG 20110 - Spring Conference on Computer Graphics
April 29, 2011

Transmittance Function Mapping

Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François

Symposium Interactive 3D Games and Graphics / I3D 2011
February 20, 2011

Poster

Poisson Disk Ray-Marched Ambient Occlusion

ACM Siggraph Symposium on Interactive 3D Graphics and Games
February 20, 2011