Nicolas Mollet - Principal Scientist

Nicolas Mollet

Principal Scientist

Location:Rennes

Laboratory:Immersive Lab

Short Bio:

Principal Scientist, Technical Area Leader of the team "Human Machine Interactions and User Behavior", I’m specialized in Virtual Reality (behavioral entities, interactions, immersion) and Robotics (teleoperation).

I received my PhD in computer science from INRIA laboratory/INSA/Rennes1 university in 2005. After 6 years of R&D on a Virtual Reality Training platform, which became a product in a dedicated Spin Off (Nexter-Training), I have been leading for more than 3 years a R&D group at the IIT Foundation in Italy, for the realization of strategical applied projects in the field of (tele)Robotics with Virtual Reality.

My scientific interest is focused on human-machine interactions, and on multi-entities and informed environment approaches. My applied context has allowed me to supervise projects with a huge transversality, concerning technics, theories and human factors. I built up an international network of interest about Virtual Reality and Robots.

I am a founding member of the European Association of Virtual Reality (EuroVR). I have also been a teacher at the university, and the responsible of a whole course and its associated teachers for the St Cyr Coetquidan high schools.

Research interests:

  • Virtual Reality, Augmented Reality,
  • Multi-modalities Interactions,
  • Robotics, Haptics, Teleoperation and Telepresence,
  • Collaborative multi-agents,
  • Behavioral models, scenarios and languages,

 Projects:

"Human Machine Interactions and User Behavior": we target to offer new A/V experiences through the smart use of wearable devices. In particular we focus on leaving classical screen experiences of movies to go towards immersive A/V contents, where the user has the illusion to be fully part of the content watched.

"Interactive on-set previz": we target to offer solutions to setup a previz system (previsualization of VFX, mixed reality video) in an efficient and easy way, and will focus mainly on the interactions of reality with virtuality, through the design of behavioral entities driven by a scenario and able to react and interact with real actors/objects. We built up the "virtual reality studio room" in Technicolor Rennes, which allow to mix objects/body tracking in real-time with our Previz solution.

 

Latest publications

Article

A Kinesthetic Washout Filter for Force-feedback Rendering

Fabien Danieau, Anatole Lécuyer, Philippe Guillotel, Julien Fleureau, Nicolas Mollet, Marc Christie

IEEE trans. on Haptics
January 01, 2015

A Kinesthetic Washout Filter for Force-feedback Rendering

IEEE Transactions on Haptics
December 10, 2014

Toward Haptic Cinematography: Enhancing Movie Experience with Haptic Effects based on Cinematographic Camera Motions

Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer

IEEE MultiMedia
April 25, 2014

Enhancing audiovisual experience with haptic feedback : A review on HAV

Fabien Danieau, Anatole Lécuyer, Philippe Guillotel, Julien Fleureau, Nicolas Mollet, Marc Christie

IEEE Tran. Haptics
December 30, 2012

HapSeat: Producing Motion Sensation with Multiple Force-feedback Devices Embedded in a Seat

Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer

VRST 2012
December 10, 2012

Poster

H-Studio: An Authoring Tool for Adding Haptic and Motion

Fabien Danieau, Jeremie Bernon, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lecuyer

UIST 2013
October 08, 2013

Paper

Framework for enhancing video viewing experience with haptic effects of motion

Fabien Danieau, Julien Fleureau, Audrey Cabec, Paul Kerbiriou, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer

Haptics 2012
March 06, 2012

Measuring the quality of haptic-audio-visual experience

Fabien Danieau, Julien Fleureau, Audrey Cabec, Paul Kerbiriou, Philippe Guillotel, Marc Christie, Nicolas Mollet, Anatole Lécuyer

Haptics 2012
March 04, 2012