Pascal Lecocq - Senior Scientist

Pascal Lecocq

Senior Scientist

Location:Rennes

Laboratory:Immersive Lab

Short Bio:

I received my PhD degree from university of Marne-la-Vallée in 2001 in collaboration with Renault Research Department. During my PhD I studied and developed real time lighting simulation solutions for driving simulation applications. I spent 4 years at Renault’s Technical Center for Simulation to pursue my research works and lead scientific cooperation with industrials and academics. In 2005 I joined STT a Spanish company located in San Sebastian where I developed real time rendering tools for motion capture and virtual reality applications.

I joined Technicolor in 2010 where I contribute to the development of innovative algorithms and rendering techniques for VFX pre-viz and virtual reality applications

Research interests:

Computer graphics, real time rendering algorithms, physically based lighting, virtual reality applications.

List of achievements:

Best long paper award for publication “Streaming and synchronization of multi-user worlds through HTTP/1.1” at web 3D 2011 conference.

 

Latest publications

Article

Accurate Analytic Approximations for Real-Time Specular Area Lighting

SIGGRAPH 2015
August 09, 2015

Sub-Pixel Shadow Mapping

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D 2014)
March 14, 2014

Boundary-Aware Extinction Mapping

Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq

Pacific Graphics 2013
October 07, 2013

Sub-pixel shadow mapping

SIGGRAPH 2013
July 22, 2013

Extinction-Transmittance Maps

Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq

SIGGRAPH Asia 2012
November 28, 2012

Volume-Aware Extinction Mapping

Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq

SIGGRAPH 2012
August 09, 2012

Streaming and Synchronization of Multi-User Worlds Through HTTP/1.1

Jean Eudes Marvie, Pascal Gautron, Pascal Lecocq, Olivier Mocquard,

Web3D 2011
June 20, 2011