[CLOSED] [ISL_CG_CV_DM_027] Weather Reassignment

In many places throughout the world weathercams are installed. Each camera creates timelapse photography of an environment over different times of day, atmospheric conditions, and seasons. This data could be leveraged to train models, enabling detection of different types of weather and time of day. Secondly, neural networks could be trained using this data to then apply new atmospheric conditions, weather conditions, seasonal change etc., to new images. The purpose of this research would be to understand if such image transformations are possible and to develop tools to perform such transformations. Eventually, the aim is to support our special effects businesses with new tools to carry out high level image and video edits

Skills : machine learning, 3d animation, Python, C++.

Keywords : appearance transfer, weathercam, deep learning

 

This internship is located in Rennes, France. If interested, please apply at stage.technicolor@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[CLOSED] [IML_CG_032] Exploring Real-Time Global Illumination Solutions

Game Engines have the abilities to reinvent film visual effects workflows. The goal of the project Real-Time VFX is to improve Unity visual quality in the Film industry, for MPC’s virtual production pipeline. This internship is specifically exploring real-time global illumination solutions, in the context of Film industry

Skills : English, 3D computer graphics, C#/C++, shading language, GPU compute

Keywords : Film, Visual Effects, GPU, GI, Real-Time

 

This internship is located in Rennes, France. If interested, please apply at stage.technicolor@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[CLOSED] [IML_CG_CV_033] Diminished Reality

The successful candidate will join the Augmented Reality team to focus on the real-time removal of an undesired object in a real 3D scene. We will assume that a textured 3D model of the scene is available. Both geometric and photometric spatio-temporal consistencies should be maintained. The internship will consist in the analysis of previous works related to diminished reality and video inpainting, but also to real-time blending of textures. A solution suited to our real-time needs will be specified, implemented, tested and improved. Several cases with incremental complexity will be addressed. A particular attention will be given to the dissemination aspects: presentation to the project team, demonstrator, and technical report

Skills : 3D geometry, image processing, Unity3D/C#, real-time rendering. Fluent English mandatory. Excellent communication skills and good team player

Keywords : augmented reality, inpainting, real-time rendering

 

This internship is located in Rennes, France. If interested, please apply at stage.technicolor@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[CLOSED] [IML_CG_DM_037] Style Transfer for VR Avatar

Thanks to the affordable 3D scanners, users can now create a photorealistc 3D model of their body which can be used in VR environment. But this model may not be suitable for any content. The style, color, shape, etc. may not be adapted. In this internship, we would like to design a system to automatically adapt a given 3D model to a target VR content.

Skills : 3D Engine, Computer Graphics, Machine Learning

Keywords : Virtual reality, Avatar, Embodiment

 

This internship is located in Rennes, France. If interested, please apply at stage.technicolor@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.

[OPEN] [ISL_CG_CV_DM_VP_047] Transform Coding For Dynamic Point Clouds

3D point clouds have emerged as an advanced 3D representation. Compression technologies are needed to reduce the amount of data required to represent a point cloud. As a result, MPEG has recently launched a Call for Proposals on Point Cloud Compression (PCC). Block-wise transform coding has been proven to be very successful in video coding. However, as the points of a point cloud distribute irregularly in 3D space and the 3D-blocks are very often not fully occupied, tools such as discrete cosine transform (DCT) cannot be directly applied to compress point cloud. In this internship, the aim is hence to exploit new transform coding methods for irregular point clouds which can achieve both good compression performance and low complexity. This internship proposal focuses on transform coding methods for the intra and inter coding mode modules of dynamic point clouds. Furthermore, the global transform coding methods for the intra frames of dynamic point clouds will also be studied

Skills : 3D point clouds, DCT

Keywords : 3D point clouds, DCT

 

This internship is located in Rennes, France. If interested, please apply at stage.technicolor@technicolor.com by sending us your resume and a cover letter with the internship reference in the email subject line.