October 23, 2017

Dark Corner and MPC VR premiere Night Night at the NY Film Festival

Just in time for Halloween, MPC VR and Guy Shelmerdine are reuniting on Night Night, a horrifying virtual reality film that takes audiences on a chilling experience beyond imagination.

Just in time for Halloween, MPC VR and Guy Shelmerdine are reuniting on Night Night, a horrifying virtual reality film that takes audiences on a chilling experience beyond imagination. In conjunction with the release of the film, which premiered at the New York Film Festival in September, is the release of the Dark Corner VR app, which contains eight immersive trips that any fan of the horror genre scream in delight (or terror).

In Night Night, the user is taken on a journey back to childhood, when nighttime served as the perfect setting for the scariest of creatures to reveal themselves from the shadows and steal them from their beds. Only this time, it’s not their imagination. Night Night evokes thrills and chills by introducing demonic clowns running rampant in a world of terror. The film was shot on-location in Prague using a custom camera rig, designed by Dark Corner in collaboration with Radiant Images, with MPC there for guidance every step of the way.

“The horror genre has proven to be a perfect fit for VR,” said Tim Dillon, MPC’s Head of VR & Immersive Content. “We co-produced Night Night because it is exactly the kind of film that we want to see more of. With the right mix of story and spectacle, it’s conceived and shot to be experienced in-headset, so it pushes all of the right buttons.”

MPC VR and Dark Corner first teamed up in 2015 for the SXSW release of Catatonic, a ride through a 1950’s mental hospital with masked killers and freakish patients. Catatonic quickly became a fan favorite in the early days of VR, and set the bar for using virtual reality as a way to tell a horror story for maximum impact.

Explains director, Guy Shelmerdine, "the best horror movies make you fearful of what is just around the corner, or what might be lurking just out of frame. Virtual Reality is all about being surrounded by more “frame” than you can take in. You have to choose where you can look, but there’s always somewhere else behind you, above you, over your shoulder where you aren’t looking. This is the perfect set up for creating fear and suspense. My job as director is to control that sense of what might be lurking out there to get you. And the fan reactions thus far to Night Night and to my previous pieces Catatonic and Mule are showing that horror is primed to be every bit as popular in VR as it is in traditional cinema."

Night Night was co-written by Teal Greyhavens, and co-produced by Dark Corner Studios, MPC VR, Q Department, Mach 1 and Unit Sofa. To experience the terrifying piece for yourself, check out the brand new Dark Corner app here.