Nicolas Mollet

Principal Scientist

Immersive Lab Researchers

Principal Scientist, Technical Area Leader of the team "Human Machine Interactions and User Behavior", I’m specialized in Virtual Reality (behavioral entities, interactions, immersion) and Robotics (teleoperation).

I received my PhD in computer science from INRIA laboratory/INSA/Rennes1 university in 2005. After 6 years of R&D on a Virtual Reality Training platform, which became a product in a dedicated Spin Off (Nexter-Training), I have been leading for more than 3 years a R&D group at the IIT Foundation in Italy, for the realization of strategical applied projects in the field of (tele)Robotics with Virtual Reality.

My scientific interest is focused on human-machine interactions, and on multi-entities and informed environment approaches. My applied context has allowed me to supervise projects with a huge transversality, concerning technics, theories and human factors. I built up an international network of interest about Virtual Reality and Robots.

I am a founding member of the European Association of Virtual Reality (EuroVR). I have also been a teacher at the university, and the responsible of a whole course and its associated teachers for the St Cyr Coetquidan high schools.

Research interests:

  • Virtual Reality, Augmented Reality,
  • Multi-modalities Interactions,
  • Robotics, Haptics, Teleoperation and Telepresence,
  • Collaborative multi-agents,
  • Behavioral models, scenarios and languages,


"Human Machine Interactions and User Behavior": we target to offer new A/V experiences through the smart use of wearable devices. In particular we focus on leaving classical screen experiences of movies to go towards immersive A/V contents, where the user has the illusion to be fully part of the content watched.

"Interactive on-set previz": we target to offer solutions to setup a previz system (previsualization of VFX, mixed reality video) in an efficient and easy way, and will focus mainly on the interactions of reality with virtuality, through the design of behavioral entities driven by a scenario and able to react and interact with real actors/objects. We built up the "virtual reality studio room" in Technicolor Rennes, which allow to mix objects/body tracking in real-time with our Previz solution.

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